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eorzea.
the champion of
NAME S'rei Armatus AGE 29 D.O.B 29th Sun of the 6th Astral Moon SPECIES Miqo'te HEIGHT 158 cm (5'2") OCCUPATION Adventurer



And I'll go on, if I must. Only if I must.



personality

S'rei is the friendly sort of aloof; he tends not to take himself or situations too seriously on the surface, affecting more of an "I'm here so I'll be making the best of things" attitude. He doesn't like to show vulnerability or weakness, but likewise doesn't tend to get overly attached to people if he can help it. He's can be an odd sort of awkward in that way; it's obvious he's comfortable with breezing into new locations and chatting folks up, but never with the intention of staying long so he can be careless with his actions or words. This is a man who does not put down roots anywhere, with anyone, if he can help it. One-night interactions are his currency, and forming relationships beyond that is more a matter of circumstance than intention.

Despite not easily forming connections he comes off as warm and inviting, playful and even a little cheeky. He despises letting people see below that surface personality, largely because he hasn't even attempted to poke at any of the dark shadows lurking under the dinghy of his coping mechanisms. Being touched, experiencing passion, finding delight are all safe emotions to share; rage, grief, sadness, guilt, loneliness, these he bottles up and hides. He guards them with an offputting amount of pride, unwilling to share in the things that paint him as weak or incapable, and resentful of anyone who might catch a glimpse of them.

Outwardly, S'rei is an adventurer with a heart of gold and a helping hand always extended. Inwardly, he is prickly and prideful and desperately, infuriatingly lonely.



background

Mother: Nayla Armatus, 63
Father: S'rall Nunh (né Tia), 57
Sisters: S'iralle Dailemont (née Armatus), 34; S'ayla Southway (née Armatus), 26

S'rei was born the middle child and only son to Nayla and S'rall in a smaller village in the Black Shroud. His father S'rall was a castoff from the S tribe of the Seekers of the Sun; the traditional Seeker life didn't suit him well and he was far from the strongest contender for the Nunh title (which he didn't want anyway), so he left to find his own fortune. Nayla, meanwhile, was born and raised in the Shroud to a Seeker and Keeper couple who kept to themselves and did a little farming in the village. S'rall was far from the best adventurer, so one time he'd stumbled half-dead into the village looking for curatives, met Nayla, and never left. They were and still are very deeply in love; sometimes people comment that they seem to love each other even more than they love their own children.

S'rei's sisters both ended up leaving the village and farm as well, though there isn't any bad blood between any of the siblings or between the siblings and the parents. They are just all very different people with very different priorities. S'iralle went to Gridana and ended up marrying an elezen bowman with the Twin Adders, and S'ayla went to Limsa Lominsa and is expecting her first child already in a little fishing village. S'rei's parents were a little concerned about him going into adventuring at first, given how poorly it went for S'rall in the beginning, but they can very confidently say that there's nothing to worry about now. S'rei keeps in touch with them via letters every half-year or so, and while they care about each other they don't meet up very often. S'rei isn't torn up about it; even before he became a world-famous danger magnet, they didn't have much to say to one another, and it's better anyway if they don't know overly much about what he gets up to.



appearance traits


red hair & fur

green eyes (right partially blind)

cat ears & tail

short king

lithe

scars & tats

graceful



PSL

Feb. 11th, 2026 02:10 pm
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Comment here to PSL with me!
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[Leave a message, text, voice, video, drop by his place, what-have-you!]
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🦋 Player


Name: Egg
Active Times/Pace: CDT/CST; tagging speed varies but on the slower side
Brackets/Prose: Prefer brackets but can write in prose if it's easier (IE for screen readers)
Offensive Subjects & Triggers to Avoid: Graphic animal torture (mention is fine)

🦋 In Character


Physical Affection: BIG yes; he's a very physical person
Physical Violence: MEDIUM yes; he's no stranger to it and he can both take and dish out easily
Relationships: He is DTF with most kinds of people and loves to flirt, but actual romance will take a lot dedicated planning
NPC Interaction: Yes

Psychic & Psionic Information: He's remarkably strong-willed, but otherwise nothing specific to note about the structure of his brain or thoughts. There might be a weird hint that he's far older than he looks, but more like an aftertaste than anything. TO NOTE: he does have an ability called an Echo that's not rare but uncommon, and it allows him to sometimes peer into another person's past as if he was there as an observer, but it isn't voluntary.

Magical Information: (Huge FF14 spoilers) For anyone who can sense it, they might be able to tell his soul is centuries older than it seems like it should be compared to his physical age. His soul is like eight souls layered over each other which makes his soul appear very dense, like metal heavier than it appears. This is because he is technically a reincarnation of an extremely old and very powerful being whose soul was split into fourteen different shards. S'rei is the 'source' shard of that soul, and seven other 'reflection' shards have since been killed/destroyed and their souls have joined back to his. One of the 'layers' of shards is much more intact than the others, nearly appearing to maintain its previous incarnation's thoughts and feelings...almost.

Medical Information: Other than the fact that he's a miqo'te (cat ears and tail, slit pupils), he's very human in a medical sense. His right eye is half-blind due to an injury left too long unhealed in his final battle with Zenos. He' also on the smaller but muscular side at 5'3" and 140 lbs.

Offensive Subjects & Triggers Associated with This Character: Not triggers necessarily, but if someone is talking about or referring to something that happened to them that has had a great impact on them as a person, he might get an Echo of that memory and experience it (this will be confirmed OOCly prior to me doing it in a thread)

🦋 Out Of Character


Backtagging: Absolutely girl I do that shit for weeks
Threadhopping: I love that shit please do
Fourthwalling: I would prefer no but I'm open to chat
Not Interested In: Heavily negative CR without discussing first
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🦋 OOC Information


Name: Egg
Contact: Greatly prefer [plurk.com profile] gonewithouta but I can be reached via PM or Discord (.eggstasy) if necessary
Age: 21+
Other Characters: N/A
Invitation: Here
Permissions: Here

🦋 IC Information


Character Name: S'rei Armatus
Age: Late 20s
Canon: Final Fantasy XIV
Canon Point: Immediately after Dawntrail main scenario end (Patch 7.0)
Character History: General history for the Warrior of Light; some of these items are not applicable to this Warrior of Light (IE he is not one of the original warriors in the Battle of Carteneau). I'm more than happy to write a short summary of his start and his role in the canon events and/or applicable job storylines for each patch if necessary to help flesh out his history upon request! (I will probably do that later anyway for his info page)

Canon Abilities: S'rei has a couple unique gifts/powers and is various levels of adept in four different schools of combat; the details are below, as well as what I anticipate he'll be capable of within the game setting.

  • The Echo: S'rei is gifted with the Echo, a passive ability available to only a few people in his world. With his 'version' of the Echo, S'rei is able to sometimes view past events that other people have experienced as if he were there as a bystander; he cannot alter these events but is sometimes privy to conversations or observations that the owner of the memories couldn't possibly have heard or seen. This power isn't voluntary and seems to cause some discomfort when it occurs. Individuals with the Echo also cannot be 'tempered,' or forcibly brainwashed/possessed to worship gods or obey their will. Echo users can also understand languages (from their world/universe only) that they've never heard before.

  • Conjurer/White Mage: S'rei is extremely adept at white magic; healing and resurrection spells, some shielding spells, and offensive spells with holy magic, earth, and wind are his specialty. He both draws on his own impressive well of aether and from the ambient aether around him to cast, but cannot manipulate the elements as they exist physically (IE can't move around existing rocks/waterlike a psionic ability). Out of everything, he is most practiced at white magic, but he will not arrive with his staff and therefore until he acquires one suitable to his skill level, his ability to use white magic will be limited to very low-level healing spells (like Cure 1 and Esuna).

  • Gladiator/Paladin: After white magic, S'rei is most capable with a sword and a shield, and the various shielding and holy magicks that come to a Paladin of the Sultansworn (though he's not technically part of the Sultansworn itself). Normal sword and shield techniques can be performed if he has replacements, but he will not arrive with a sword and shield and thus won't be able to perform the more advanced techniques involving holy magic (like summoning giant swords of light to stab your opponent or creating shielding wings to protect a small group of people behind you) until he can get specialized gear tailored to channel that kind of power.

  • Dancer: While S'rei has been trained by the combat dancing troupe, he hasn't used his chakrams in a while and he won't have them with him when he arrives. Dancing is a ranged fighting style by throwing chakrams and employing various dancing techniques that can slightly heal or protect allies around you, or even encourage them to hit a little harder, fight a little longer. Without chakrams S'rei won't have the offensive power available to him as a Dancer, but he still knows the dances and may occasionally use them as needed to buff/assist allies.

  • Lancer/Dragoon: Long after meeting the Azure Dragoon Estinien, S'rei came to the understanding that some problems can only be solved by being very good at killing things very definitively and picked up the spear (halberd, lance, javelin, what have you) as a result. While he doesn't necessarily have the dragon's blood or eyes that enhance some other dragoons, he's practiced, graceful, and decisive with a spear. He can employ a number of techniques that involve jumping and hurtling damaging magic/aether in the shape of dragons, can create fire or other destructive forces from landing, or can instill fear in foes just by channeling the strength of the dragoon's namesake. These powers will be stifled or twisted occasionally upon use, which isn't unusual for dragoon to begin with. He's also not going to be able to jump into the freakin' stratosphere because that's just ridiculous, but maybe a few stories up. S'rei will arrive with his lance, and it will be his main mode of offense and defense until/unless he receives the equipment he needs for other forms of combat.

  • Crafting/Gathering: Other than combat, S'rei's dabbled pretty heavily in other forms of trade. He's pretty good at observing and finding minerals and ore, and can identify most uncut gems with a little light and magnification. He's a fair hand at cooking and weaving as well, though far from an expert.

Inventory: 1 extremely very high-quality spear. 1 set of magical greaves and gauntlets. 1 outfit that serves absolute cunt. 4 bags of cherry blossom confetti. 1 kaiser roll for snacking (stale). 2 small pots of soot black dye. 3 otherwise ordinary-looking tree branches (they ARE ordinary, just from a rare species of tree good for making wands from, which he cannot do lmao). a bag of bugs (fishing bait). another bag of bugs (alchemy reagent, recipe forgotten). 1 treasure map, half-torn. 1 well-stocked emergency sewing kit. any other very useless, non-magical small bits or bobs that I find extremely funny bc WOL packrat behavior is canon.

🦋 Personality


Option 1: Answer the following questions. Elaborate on the answer, especially your characters thoughts and feelings surrounding the answer. For Canon Characters, you can choose four questions. For Original Characters, you will need to choose six questions. Keep the word count to 150-400 per question. (APPLICANT NOTE: Even though the WOL isn't technically an OC, as a somewhat malleable protagonist I figured I should hit up six questions instead of just the four, to be safe.)

  1. If your character could ask for one wish, and it's going to be magically granted without any consequence, what will it be and why?

  2. S'rei would go request that his friends never die. Not that they stay free from harm, not that they are allowed to live long, full, and happy lives; he would say specifically, never die. Note also how he wouldn't include himself in that request. The fear he has about being the last person standing in any given situation is a powerful one, one that he's had to face more than once, and he's hated it every single time. It never gets easier for him; in fact it seems to get harder each time, and he's tired of having to do it. So yes, he would leave his own mortality alone, and he would make it so his beloved companions and friends could never go before him, ever again. If anyone pointed out the selfishness of a request like that he likely wouldn't argue, but he wouldn't apologize for it either. He can be stubborn and prideful on occasion, especially when it's about doing what he thinks is right (or in this particular case, when he's going for something he desperately wants).

  3. What song would a siren sing to your character to lure them closer? Why?

  4. To be straight up, it wouldn't take much. S'rei has that 'curiosity killed the cat' idiom engraved on his very soul at this point. If he heard beautiful singing, he would go check it out, regardless of the song or location. In his opinion, a number of things could happen: 1. He could find a person singing a beautiful song and get to enjoy that for a while. 2. He would find a siren and would get to fight one of them again/ would kill it so it doesn't hurt someone less capable of defending themselves. 3. He could find some other random thing going on, which means he would get to have a new experience (his own personal drug) and have another story to tell.

    If we're talking about personal tastes though, anything with a beat good to dance to would have him rocking up. He likes loud and exciting music, though soft instrumental will lull him to sleep. He'd thought about going the Bard route more than once, but he's not a great singer and he doesn't have the artistic touch needed to make it really work. He loves music and he's a good dancer though, so yeah; exciting music that gets the blood pumping, sexuly music, interesting brats/cadence. Introduce him to dancehall, he'll go bonkers.

  5. If there's one person your character would follow to another realm, who would it be and why? If there's no one, state that and explain why.

  6. There is simultaneously no one person and an infinite number of people S'rei would do this for. He literally has done it for the other Scions already and for an ancient dragon he's kind of buds with, but he'd also walk into the unknown just because he wants to know what's on the other side of it. Moving forward has never been a fear for him; traveling to other realms is an old hat at this point, one he could put on without any reservation, the blessing and the curse of not being tied down to one single person or place.

    Not to say that he could be lured to another realm with a promise of adventure; while he's a junkie for new experiences and adventures, he's not without at least some self-preservation. If some random Joe stumbled into a rift and needed someone to fish him out, for example, S'rei might not bound directly in without a care in the world. He knows that he's become something of an important figure for not just Eorzea, but entire worlds due to a very unique skillset of "go places most other people physically cannot without dying." He can't be as reckless with his life as he used to be and while he takes the responsibility seriously, he also is a teensy bit resentful of it.

  7. If you'd like pixies to change one event in your character's life, what would it be and why?

  8. Without a doubt, hands down, he would ask them to go back and save Haurchefant. S'rei has seen a lot of death, no doubt about it, but Haurchefant is the one that weighs on him the most heavily. Other deaths have been for a shared cause, or the greater good, or to protect groups or cities of people, or just because they were caught up in larger machinations they couldn't contend with; Haurchefant died solely, and only, to save S'rei, because he was a good person and a hero to his core. S'rei was unobservant and stubborn and vengeful, and he'd gone barrelling into danger without checking his surroundings or watching his back. Haurchefant leapt into the path of danger and died directly, immediately, because of it. It was at this point that S'rei began to realize that he can't just fling himself at any old battle anymore because he now has people who would, unfortunately, fall onto a sword to save his life.

    He both hates and loves Haurchefant for saving him; he'd admired the guy, his easy kindness and the way he embodied everything a knight should be, and he thought Haurchefant was exactly the kind of person Ishgard needed in order to change for the better. When he died saving just one stupid miqo'te who couldn't even be mindful enough to check behind him before gunning for the freaking Archbishop of Ishgard, Haurchefant gave up all the good he could've done for his homeland. Telling his father afterwards had likewise been crushing, especially with how understanding Edmont had been even in the throes of terrible grief. Haurchefant's death is, without a doubt, one of the heaviest burdens S'rei still carries to this day, and one he would rectify in a heartbeat if the past could be changed.

  9. What is your character's most outstanding personality trait, and why?

  10. This. Motherfucker. Is. DEADLY stubborn. Some people would probably call it bravery and determination, maybe even an inspiring drive, but it is legit his unwillingness to let anybody put him down for good. This inhuman resolve has caused multiple world-ending entities to say something along the lines of "hey actually what the FUCK are you" (paraphrased) mid-fight, because he will not just go down and stay down.

    Not to say he hasn't had unlikely and otherworldly help in staying alive, but many times that help was granted because of his refusal to give up. The Warrior of Light is incapable of fully abandoning hope. Sometimes he's had to wield it as something else for a time, as vengeance or as spite or as defiance or even guilt, but in the end it always circles back into hope. Being able to cling to hope with that steely of a grip is a privilege, S'rei would tell someone close enough, that you are granted by the sheer act of surviving all of the nonsense he's had to. It's easy to cling to hope, he'd say, when you've become a skilled enough warrior to not be afraid of the enemy in front of you...but it isn't the full truth. Sometimes he wonders if he's just ridiculously lucky, of if when the world sundered, the rules were re-written for people like him. Hydaelyn wouldn't have given him Her blessing if she hadn't known who he was, where he came from. Maybe sometimes, he feels he owes it to the world to get back up, over and over, because he was supposed to be one of its original stewards and he couldn't stop anything that happened to it.

    He doesn't like to dwell too long on that particular existential crisis. Only when he's a little too deep in his cups.

  11. Your character gets to return home, but when they do they learn that they've been gone for hundreds of years. How do they react?

  12. Legitimately? He'll be heartbroken. While S'rei does enjoy a grand adventure and loves new and exciting things, he's come to hold those he's grown close to more dear than he even realizes. The Scions especially have formed something of a brotherhood or even a family, tight-knit even as they spend weeks and even months apart; if pressed, S'rei might even admit he likes them better than his own flesh and blood. Realizing that he'd disappeared without a word to them, only to come back and find all of them (or perhaps, almost all of them) gone without the chance of ever seeing them again would rip his heart in two.

    Because S'rei tends to be so ready to charge forward and move, he can lose track of those beside or even just behind him. He's afraid that one day he might turn around, thinking everyone is just behind him, only to find the path completely empty. While this fear isn't paralyzing, it has kept him up a few nights and rolled more than a few empty wine bottles beneath his bed. Even if the reason he were left behind wasn't his fault (IE being whisked away to another realm against his will), he'd feel sick with guilt over it. To that end, he's going to be very skeptical of the words of the Lawspeaker. He already knows the fae like to use half-truths and riddles and follow their own code which may or may not be obviously disclosed to outsiders, and he's the...servant? Master?? Common-law boytoy of another realm's faerie King Titania, so he's confident that if some other faerie tried to keep him legit trapped and claimed, Feo Ul would somehow sense it and go frothing at the mouth mad that somebody tried to take their favorite lovely bauble from them.

    So, yeah; he is concerned but not worried, and not entirely sure he believes that he will be/has been gone for hundreds of years.


🦋 Fae Court


List your top three choices for your characters adoptive court. The mods will choose the one out of those three options that seems the most fitting based on your app.

  • CHOICE 1: The Spring Court. S'rei might not see life as a game, but he does see it as an adventure for him to enjoy. He can also be a bit of a peacock, enjoying making himself look lovely and basking in attention when it comes his way (whether the attention is for his looks or his merits, it doesn't matter).

  • CHOICE 2: The Summer Court. His stubbornness is legendary, and that same determination has led him to discover entire lands nobody has laid eyes on in ages. He gives everything worthwhile 110% and is sometimes bullheaded to a fault.

  • CHOICE 3: The Dawn Court. That same determination that saves the world also tends to give him tunnel vision, and the tendency to see issues in black and white. People in his way become obstacles to be overcome, and it makes one of the most capable warriors in the world simultaneously always ready to prove it.

Ability: Do you want your character to gain the ability of their court? (Delete the other two options.)
1) No, he will retain his canon abilities.

🦋 RP Samples


Sample 1, Sample 2, Sample 3, Sample 4! I am also more than willing to write additional examples/personality/behavior analysis for him since I haven't played him anywhere else before.

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S'rei Armatus

February 2026

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